Rules & resolution

Magic Mishap
Generator

Magic goes wrong.
A clear effect.
A way to respond.

Magical accident around an armillary in a courtyard with floating books tea a cat and a glowing portal
Seven sources. Six severity tiers.Desktop Control Centre on Windows

Magical chaos with clear boundaries

Make the accident a playable event.

Connect cause, immediate danger, responses and aftermath.

Start with the magic

Choose the source and severity. Describe the situation, the kind of magic and who is caught in the effect.

Give the table a response

Define what happens immediately, how it changes if ignored, how long it lasts and how it can end. Keep the aftermath connected to the scene.

Blue-haired caster butterflies floating tea a colourful surge and a glowing portal show different magical disturbances

From an oddity to a disturbance

Set the scale of what goes wrong.

Blue hair and butterflies, floating tea, a colourful surge and a glowing portal fill the courtyard. Different kinds of magical chaos share one scene.

Choose one of six severity tiers, from cosmetic oddity to reality disturbance. Match the effects, escalation, ending and aftermath to that choice.

What you can create

A cause, an effect and a way through.

Prepare magical failure with understandable boundaries.

Seven magical sources

Begin with a spell, item, potion, scroll, ritual, wild magic or ancient artifact. Keep the cause and effect connected to the source.

Six severity tiers

Choose cosmetic oddity, nuisance, misfire, uncontrolled surge, planar breach or reality disturbance. Match the event to the severity your table wants.

The magic and what goes wrong

Describe the magic being used and how it goes wrong. Keep the resulting mishap and its immediate effects understandable at the table.

Affected and spared people

Decide who is caught in the effect and who is spared. Use those boundaries to give players a clear situation to respond to.

Escalation and changing conditions

Describe what happens if the mishap is ignored. Keep its duration and changing conditions alongside the immediate danger.

A way to end it

Give the mishap an ending and describe recovery. Connect the aftermath and a future magical hook to the event that occurred.

Quick and detailed preparation

Choose source and severity, then add the situation, kind of magic, targets and duration. Include a caster, details to avoid and private context.

An optional real roll

Use a real roll when the table still needs to decide whether the mishap begins. Your table’s rules decide what the original magic achieves.

Locks, edits and saved versions

Edit individual sections, lock details you want and selectively change others. Save versions and reopen the complete event.

The view you want to share

Copy, download or print the full Dungeon Master account or a player-facing view. Keep hidden causes and escalation private.

Dungeon Master and players around magical source objects severity tokens target groups and duration escalation and ending symbols

Choose source, severity and targets

Keep the event clear at the table.

A Dungeon Master and players gather around source objects, severity tokens and groups of figures. Hourglasses and symbols keep duration, escalation and ending in view.

Describe the magic, choose its source and severity, then set who is affected and spared. Add duration, context, the caster and details to avoid.

Build the complete mishap

Source. Severity. Effect. Ending.

Prepare the event and keep responses with the players.

Begin with the source

Describe a spell, item, potion, scroll, ritual, wild magic or ancient artifact. Set the severity and the situation in which the magic goes wrong.

Decide how it begins

Use the optional real roll if the table still needs to decide whether the mishap starts. Follow your table’s rules for the original magic.

Shape the immediate event

Set the kind of magic, who is affected or spared and how long it lasts. Review the immediate effect and escalation if ignored.

Prepare ending and aftermath

Review how it ends, recovery and the future magical hook. Edit, lock or selectively change sections, then save the version and prepare the view you share.

People recover in a courtyard around a contained portal damaged paving and lingering magical traces

The scene after the accident

Give the mishap a clear aftermath.

The courtyard settles around a contained glowing portal. People recover, study the damaged paving and tend to companions while magical traces remain.

Describe how the mishap ends and what recovery involves. Connect the aftermath and future magical hook to the source and chosen severity.

Keep the event together

Save the mishap and share the right view.

Carry the useful details into your session.

Save and reopen versions

Keep source, severity, affected people, escalation, ending, aftermath and the future magical hook together in the saved mishap.

Edit and keep favourite details

Lock individual sections, change others selectively and edit the material to fit your scene. Save a revised version when it is ready for your table.

The Dungeon Master account

Copy, download or print the complete event for preparation, including hidden causes, escalation and private context.

A player-facing view

Share the mishap, its immediate effects, who it affects and how it ends. Hidden causes and escalation remain with the Dungeon Master.

Your workspace and related products

Keep magical preparation close to your table.

Open VISINVOKE products through your account.

Images are product illustrations. Magic Mishap provides event material independently of combat.

Questions and answers

Know your magical mishap.

Sources, severity, responses, sharing and access at a glance.

What does Magic Mishap Generator create?

A magical accident with its source, how it goes wrong, immediate effects, affected and spared people, escalation, duration, changing conditions, ending, aftermath, recovery and a future magical hook.

What sources and severity levels can I choose?

Sources include spell, item, potion, scroll, ritual, wild magic and ancient artifact. The six tiers are cosmetic oddity, nuisance, misfire, uncontrolled surge, planar breach and reality disturbance.

What do I provide?

Describe the magic, choose its source and severity and decide whether an optional real roll should trigger the mishap. Add the context, kind of magic, targets, duration, caster, things to avoid and private Dungeon Master context.

How does it fit the table’s rules?

Your table’s rules decide whether the original magic succeeds, and players decide how their characters respond. The generator describes magic that goes wrong with clear effects, boundaries, an ending and aftermath.

Can I save and share a mishap?

Save and reopen versions, edit sections, lock favourite details and selectively change others. Copy, download or print the full Dungeon Master account or a player-facing view of the mishap, immediate effects, affected people and ending. Hidden causes and escalation stay private.

How do I access Magic Mishap Generator?

Create a VISINVOKE account or sign in, get Desktop Control Centre through your account installer page and open Magic Mishap in the Generators collection on Windows. View current subscription details in your account.

Illustration of a desktop workspace connected to documents, devices and a personal collection

Continue in VISINVOKE

Your account. Your magical events.

Create a free VISINVOKE account or sign in to your existing account. Get Desktop Control Centre through your account installer page.

Open Magic Mishap in the Generators collection on Windows. View current subscription details in your account.